Tesla Force Patch Notes — September 22, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
0.8.2 Becquerel
We have a new patch to announce, and it's a big one!
We've revamped the meta-game, by separating each chapter into own runs. Previously, all three chapters were part of one run consisting of 21 levels. Now, each chapter is a 10 level long run. Once you defeat the boss at the end of the chapter, you return to Wardenclyffe and receive your rewards. So now you don't have to return to chapter 1 if you die in chapter 2. This also allowed us to make each chapter a bit longer!
We have improved the level generation algorithms, added new assets and even new environmental mix: Farm Outskirts.
There are two new perks (Feral Instict and Gifted) and weapons (Grenade Launcher and Blackhole Grenade Launcher). We also worked on the game balance, and it should be better now.
We have also included analytics opt-in, that allows the game to collects & send anonymous play data that will help us to balance and improve the game. This is completely optional, and is turned off by default.
Full changelist
Each chapter is now a separate run!
Chapters extended by about 50%
Improved Worldmap
Grenade Launcher added
Blackhole Grenade Launcher added
Teslazi changed to Burst fire
Feral Instinct Perk added
Gifted Perk added
Legendary perks are now Rare perks instead
New Environmental mix, Farm Outskirts, added
Improved level generation algorithms
Improved Weapon Rewards screen, now with detailed comparisons
General UI improvements
Monsters should no longer spawn outside play area
ELITE monsters now spawn with delay
Inhibitor missions now slightly more difficult
New Encounters added
OPTIONAL gameplay data analytics added
Added shockwave efffect to Mech explosion