GamePatchNote Digest
Tesla Force Patch Notes — August 11, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Updates!
Since the release of the Early Access version last Wednesday, we have been going through all the feedback we have got from all of you. We wanted to let you know that we are working on some changes and improvements! Naturally, not everything is going to happen immediately, but we'll try to make these updates as frequent as possible. The first bug fix and update is due this week. Here's a short view of what we are planning for the future:
Reviving in COOP
When a player dies in the coop mode, other players will be able to revive them by using Energy Cells. But you better watch out, for the cost to revive increases with each use. If everyone dies, it's all over.
Weapons
There will be more weapons, and we'll adjust existing weapons to make them more exciting and balanced. On top of that, we are planning to give you the ability to switch between TWO weapons you are carrying.
Better Upgrades
We're planning to revise the use of crystals at the Wardenclyffe, and we've come up with a few cool ideas. You'll hear more about that later...
Improved Level Generation
We've been improving the level generator algorithm, to provide more varied environments.
We also have more updates in mind such as new Cycles, weapons, monsters, and perks, but we'll talk about them later. Stay tuned for further updates!