Back to Second FrontCommunity Announcements
📢 Broken Unit Behavior Update - v1.401
April 25, 2025by jo.bader
GamePatchNote Digest
Second Front Patch Notes — April 25, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone!
I’ve just released a new patch focused on improving broken unit behavior and a few other core mechanics. Thanks for all the feedback — keep it coming! Here's what’s new:
- Broken units can no longer reveal concealed enemy units.
- Concealed Infantry can now advance into broken units.
- Units broken in close combat don't fight back and are more easily eliminated.
- Shocked, stunned, unknown vehicles, and units in melee can no longer reveal concealed enemies.
- 4 or fewer wires in a hex were previously decorative only — now they’ll be removed (hidden) in-game and in the scenario editor.
Scenario designers: remember, you need 5 wires in a hex for them to have an effect! - Gunshells now move at double speed on ranges >12 — so games should play a bit faster.
- Improved tank AI behavior — they should now find their way into the action more reliably.
- Added a display showing the dice rolled.
🛠️ Roadmap Update
No new progress on the roadmap this time
but in the next patch, the 'Berserk' milestone will be getting that sweet ✅ green checkmark.
Stay tuned!