UFO 50 Patch Notes — February 19, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
ːufocampː UFO 50
Fixed a rare crash that could occur in the pause menu when connecting and disconnecting controllers.
Various performance optimizations, focusing on games with the most slowdown (e.g. Grimstone, Porgy).
Other minor improvements.
Avianos
Fixed a bug that caused ancestors to remain scrambled after moving on to an unscrambled scenario.
Bug Hunter
Fixed: Movement prediction wasn't working properly for the Traverse module.
Fixed: Movement prediction wasn't working properly for pushing bugs into bug spray.
Fixed: Transport and Tunnel were not comboing with Power Up.
Fixed: If your final bug died from energy cubes dropping in at the end of round, you didn't win the game like you were supposed to.
Fixed: When activating modules, you could use simultaneous inputs to select supposedly unselectable areas.
Fixed: French intro text was getting cut off.
Campanella 2
Fixed some bugs with level generation.
Grimstone
Fixed: Some text was always displaying in English irrespective of the Language setting.
Fixed: In groups of 8 enemies, two enemies could overlap each other.
Fixed: CHACHA affects the entire party but the text would refer to a single target.
Hyper Contender
Fixed: When using the code PAST-RULE, Donkus could crash the game.
Lords of Diskonia
Fixed: The failed scenarios stat wasn't working properly.
Mini & Max
Fixed: When certain cave enemies laid their eggs in item blocks it would crash the game.
Fixed: When projectiles thrown by cave amoebas passed through other enemies, it created slowdown.
Fixed: Softlock in Mini & Max if you enter the evil Hexan town from the left side (requires moving a block).
Night Manor
Fixed: Using the garage opener displayed a blank text box if the garage door was already open.
Vainger
Makes player shot collision hierarchy consistent.