GamePatchNote Digest
Ortharion project Patch Notes — May 23, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Some changes to the orientation of the game:
- The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana regeneration, favoring a very aggressive approach and killing pack by pack. The goal instead is to give you the choice of how to play: pack by pack or always staying in combat so with builds more based on the ability to dodge, block or inflict large amounts of damage depending on the number enemies around you.
- The choice of builds was often oriented with 1 or 2 active skills then several buffs / aura / passive spells, the goal instead would be to make builds with several skills as strong as the builds that are played only with buffs.
New content
- Added loot filter and automatic loot pickup.
- Added 26 runes.
- Added 2 new talents, one of which allows you to use enhancement spells without the use of animation, so very profitable combined with auto-cast.
- The player can start the game in "lone wolf" mode in which case all of the player's progression systems are individual.
- Chests with better loot rewards are available but their openings also create monsters all around the player, there are usually 2 or 3 per land in random locations.
- The player can choose to run wave missions with a certain number of waves as well as determine the time between each monster call if the current wave is not totally destroyed.
- Addition of 9 achievements, including 2 related to the lone wolf game mode, these 2 specific achievements can only be performed in lone wolf mode but are beneficial to the entire account unlike other achievements earned in lone wolf game mode which will not benefit the rest of the account.
Improvements
- The player will lose the saves of those specific runes, which are categorized differently in the rune window, as several balance changes have been made.
- It is possible to let the dash spell press to relaunch it.
- Dungeons now earn additional gear and use the same interface as quest and mission rewards.
- It is possible to directly restart a mission, a dungeon or return to the camp after having done a mission or a dungeon.
- In wave missions it is not possible to have more than 50 monsters present at the same time, in this case the counter before the next wave pauses.
- Performance improvement when fighting with a lot of enemies, changes still need to be made.
- Change in the descriptions of the loading pages to give only interesting information.
- Allied NPCs find enemies to attack faster after they've just killed an enemy.
- Addition of a teleporter in the desert, it will necessarily be active for all characters.
- Spells that absolutely require a target are easier to use with near target recognition if you don't have a primary target.
- Weapons and equipment are sorted by subcategory from the inventory.
- Camera shakes can be removed from the options.
- The aiming zones on the ground remain visible if the player keeps the spell pressed.
Balancing
Rune balances:
- Rune of non-sacrifice for the mana spell of sacrifice: energy used changed from -100% to -50%.
- Duration buff runes are available for spells that have a very short duration, such as invulnerability.
- Rune damage over time "Infinite" changed from 20 to 15 maximum stack.
- Normal Quality Time Damage Proc Rune: Changed from 100% to 50% proc damage.
- Rune of the Area Multiplier grants 50% area damage size instead of 2 yards.
- Improved Speed Rune: changed from + 10% to + 6% movement speed.
Spell balances-various :
- Second class bonuses now all have the same evolution system, so the number visible at level 1 will have the same progression factor at level 25.
- Elemental Shield: Maximum elemental and elemental defense increased from + 10% to + 8% maximum, damage absorption increased from 300 to 480.
Spell balances-nerf :
- Mana cost of spells while leveling up changed from + 16% to + 17%.
- The Unfazed: Regeneration out of combat at max level increased from + 120% to + 80%.
- Invulnerability: Resource cost + 120%, Cooldown: changed from 40 to 50 seconds, damage reduced by 80% instead of 100%. The goal is to make it not possible to have him 100% of the time active with 100% damage reduction.
- Shield of the Weak: Damage bonus increased from + 40% to + 32%.
- Improved speed: Resource cost + 25%, Cooldown changed from 30 to 25 seconds. Attack speed increased from 25% to 22.5% at max level, with level 1 not being hit.
- Progressive Power: Maximum stack increased from 8 to 6.
- Mana trance: level 1 with 1 stack causes a loss of 0.4 mana per second instead of 1, but causes a loss of 1.4 instead of 1 at maximum level and the spell is lost if the mana drops below 20% instead of 5% and works fine.
- Unison with the Forest:% Life regeneration and% Mana per second have been reduced by 50%.
- Sorcerer: The damage bonus at maximum level has been reduced from 36% to 8.4% per stack active on the player. The total damage bonus with a good build remains among the best you can get even after the nerf.
- Devastating Shock: Stun duration changed from 4 to 2 seconds.
Spell balances-up:
- Summon Blade no longer has a cast time.
- Rock Familiar, Cold Familiar, Summon Blade spells can be autocast.
- Quick Heal: Increased health gain at max level from 300 to 400, level 1 has not been hit.
- Lightning Shield: Damage + 40%.
- Lightning Familiar: Damage + 100%.
- Fire Familiar: Damage + 40%.
- Ice Familiar: Damage + 200%.
- Life Familiar: Damage + 40%.
- Lightning Turret: Damage + 40%.
- Offensive Turret: Damage + 50%.
- Lightning mine: Damage + 100%.
- Ice Mine: Damage + 40%.
- Masochist: Max level changed from +125% to +480% damage if your lives are close to 0%.
- Understanding of incantations: maximum stack increased from 3 to 5.
- Arcanist: Max level changed from + 3% to + 4.8% damage for resource cost.
- Sniper: Max level increased from + 10% damage to + 30% per meter of distance.
- Deep Laceration: Max level changed from + 100% damage to + 240% damage.
- Berzerker: Max level increased from + 42% to 72% damage per attack speed.
- Insanity: Increased maximum level from + 13.5% to + 21% damage per stack power of the enraged.
- Acrobat: Max level increased from + 1.2% to + 2.4% damage per available stamina, stamina regeneration increased from + 50% to + 20%.
- Tamer: Max level changed from + 100% to + 240% damage.
Balancing equipment:
- Improved Speed Boot: Number of additional stacks increased from +3 to +2.
- Equipment: Resource cost reduction from + 23% on average at level 100 to + 19%.
- Gear: Cooldown reduction from + 23% on average at level 100 to + 16%.
Various balancing:
- The difference in Energy and Vitality stats has been reduced for class selection, for example, the maximum being 8 Energy for 6 Vitality instead of 4 Energy for 10 Vitality.
- Damage + 80% and life + 20% for level 1 monsters, the difference becomes less as you level up and is closer to + 0% at level 5.
- There is no longer a difference in stamina management when the player is in combat or out of combat. Base stamina at level 1 has been reduced by 20%, so it's an up for when the player is in combat and a nerf for non-combat phases. The number visible on the character description now actually matches what the player earns per second.
- Enemies have + 30% additional range to follow the player before they are inactive again.
- Granock Forest Mushrooms can be sold for 50 gold.
Bug fix
Major bug:
- Dungeons from the camp are again correctly randomized.
- Mission rewards always have their entire slot with items to choose from.
- The mana trance spell is correctly removed when it drops below certain mana thresholds.
- The fiery aura talent for range increase is correctly accounted for.
- The passive class spell "tireless" correctly regenerates additional stamina.
- The bosses in the arena are not all calling at the same time and the map is correctly updating.
- The description and reduction of damage taken from bonus 4 of the Classic Attack Set are correctly taken into account.
Minor bug:
- Aura of debuff no longer has the debuff spell category so it doesn't have some unusable runes.
- The free zoom option is correctly saved.
- Player's lives and Mana are correctly set to 100% after adding achievement stats when creating characters.
- Casting multiple spells at the same time does not re-cast the last spell cast.
- Texture changes for Amazons in Mountain Brigands.
- Change in the descriptions of some talents.
- Correction of some texts.
- Spell leveling descriptions correctly take into account the resource cost.
- The quest tracking window on the right of the screen no longer closes between land loads.
- The description on the item comparison for the "damage reduction taken" statistic is calculated correctly.