GamePatchNote Digest
Misfire Patch Notes — November 5, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Squishing bugs like I promised:
- Fixed several bugs where more players could join than the server's maximum should allow
- Disabled joining in progress. Now you can only join a match that is in the pre-game phase
- Fixed the server browser not properly displaying the amount of players in a match
The first fix was a behemoth of a bug, requiring me to dive right down the rabbit hole of UE4 weirdness. After 5+ hours of trying to fix it, lets hope it's gone for good.