Taiji
Patch notes · News · Live player count
About
Solve puzzle panels and uncover the meaning of the symbols within. Explore a dense world where secrets are hidden in plain sight.
Media Gallery(11)
Patch Notes & Announcements(60)
MINORUpdate Notes for Build 10.06.2025
-Patched vulnerability in UnityPlayer.dll (Also patched on mono-moddable branch, though the version number is not changed there)
MINORIn-Depth Video Essay on Taiji's Music
Grzegorz Bednorz (the composer for Taiji) just released an in-depth video essay covering much of what we did for the soundtrack in Taiji, as well as similar musical techniques in other games. This was
MINORTaiji 3rd Anniversary Podcast
Hey, it's Matthew, the creator of Taiji, It’s hard to believe that it’s already been three whole years since Taiji originally released. I feel infinitely old just thinking about it. But in order to ce
MINORUpdate Notes for Build 8.27.2025.5
-Fixed issue where music layers were desynced at startup by the length of the loading screen -Fixed a small culling bug near Mine area
MINORUpdate Notes for Build 5.29.2025.2
-Changed the stick tutorial icons (unified with Switch) -Slowed tutorial animations to prevent the idea of hammering on the buttons -Fixed the fading behavior of a lantern in the Mine -Added some miss
MINORUpdate Notes for Build 01.06.2025
-Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case) -Fixed marking particles on floor puzzles sometimes be
MINORUpdate Notes for Build 12.19.2024.1
-Fixed zoom mode being broken on easternmost Mill area puzzle (which used panel.id #0, which we were erroneously treating as no panel) -Fixed fog particles sometimes being scaled down or missing when
MINORUpdate Notes for Build 12.18.2024
-Zoom mode now triggers for unpowered floor puzzles, as this seems better than previous behavior -Fixed a null reference that could happen if the player toggled zoom while in the grace zone around a f
MINORUpdate Notes for Build 12.10.2024.6
-Fixed bug that would skip the first map unlock animation in each play session -Fixed spark particles in Ruins permanently disabling when the area is culled -Fixed smoke particles in Mine permanently
MINORUpdate Notes for Build 12.09.2024.3
-Fix some culling and fadegroup issues with the ending cutscene (Apologies for so many builds today, but kind of an important bugfix)
You Might Also Like
Popular titles trending on Steam right now.











