Combat overhaul and other improvements
Bandit the game Patch Notes — June 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch Notes — English Version
Combat and Effects
Fixed an issue affecting movement speed while crouching and standing up.
Added a “Critical Hit” message that appears whenever the player lands a critical attack.
The enemy health bar now displays additional visual effects after taking damage.
Added new effects for hitting enemies and striking shields, which apply to both the player and enemies.
Healing and received damage now display additional information on the relevant resource bars. This applies to health, mana, and stamina.
The combat system has been partially reworked. Attacks can now be chained into three-hit combos.
The third attack in a combo deals 50% additional damage.
Interrupting the combo or performing the next attack too early or too late removes the bonus damage.
Attacks performed by both players and enemies can now cause stagger and knock targets off balance.
The Sword Master ability no longer has an activation animation and is now used instantly.
Healing spells no longer have casting animations and now take effect immediately.
New Weapons
Added two new weapon types: daggers and wands.
Daggers scale with Dexterity and the Rogue skill tree.
All daggers deal additional damage that ignores part of the target’s armor.
Added 8 new daggers.
New dagger-wielding enemies have been added to the world.
Added 9 new staves.
Staves can be used with any spell or scroll.
Each staff also provides passive bonuses.
Spells cast with wands no longer have cooldowns.
Enemies
Added a new enemy type: the Undead Rogue.
Some monsters now drop new crafting ingredients.
Skill Trees
Removed the Two-Handed Weapons skill tree.
The One-Handed Weapons skill tree has been replaced with the Warrior skill tree.
Players who invested points in the removed Two-Handed Weapons skill tree can recover them by respeccing their character at the Altar of the God of Life.
Warrior abilities now scale with total melee damage instead of the damage of the currently equipped weapon.
Added five new Warrior abilities:
Stagger Resistance I;
Stagger Resistance II;
Stagger Dealer;
Heavy Swing;
Charge.
The Archery skill tree has been replaced with the Rogue skill tree.
Added three new Rogue abilities:
Grenade;
Knife Throw;
Blade Dance.
The starting Kick ability has been replaced with Charge.
Added three new skill trees:
Exploration;
Leadership;
Arcane Crafting.
Magic
Added two new Physical Magic spells:
Invisibility;
Immortality.
Added six new Elemental Magic spells:
Poison Spray;
Antimatter Bolt;
Laser;
Ice Barrier;
Earth Spike;
Gust.
New spellbooks have been scattered throughout the world.
A new character has appeared at the Academy who can recharge magical wands.
Crafting and Resources
Added three new types of crafting wood.
Added a new material: the Infused Energy Crystal.
Many items have been adjusted to use the new resources and crafting recipes.
Added crafting stations for creating scrolls and wands.
Added the ability to craft scrolls.
The tool system has been partially reworked.
Some resources now require tools of a sufficiently high tier to gather.
Higher-tier tools provide bonuses to the amount of resources gathered.
Depleted ore deposits now become faded to clearly indicate that they are empty.
Player buildings now produce resources every 15 minutes instead of every 5 minutes. The bakery is the only exception.
Interface and Controls
Every transition between locations now displays the destination it leads to.
Added an option to rebind the key used to issue commands to companions.
Added an automatic HUD fading option. It is disabled by default and can be enabled in the settings.
Improved map icons to make them appear less blurry.
Dialogues can now be continued by pressing the Spacebar.
Companion health bars are now displayed during conversations.
World and Player Base
The player’s base region now remains loaded in the world for longer before being streamed out.
This change is intended to prevent the base area from disappearing too quickly after repeated player deaths, particularly when the player respawns in another region and attempts to return during an ongoing enemy raid.
Bug Fixes
Fixed an issue that prevented players from interacting with the interface inside the cave after speaking with the commander and freeing Theron.
Fixed an issue that prevented the specialist merchant’s shop state from being saved.
The reward timer unlocked after becoming Arena Champion no longer resets when loading a saved game.