GamePatchNote Digest
Mindustry Patch Notes — March 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed schematics having a blank thumbnail when uploaded to Steam Workshop
- Fixed wait time not saving in processors
- Fixed many various data patcher bugs
- Fixed a server memory usage exploit
- Fixed Japanese font not displaying correctly
- Fixed many languages (e.g. Chinese) not being displayed in monospace font
- Optimized build plan rendering
- Updated a large amount of Serpulo sector submissions
- Enabled animated shields and planet atmosphere on Android by default
- Made boosting a stance instead of a command
- Improved filtering options for map UI
- Added a "hold position" stance for repair/rebuild units
- Added a new 3x3 canvas block
- Added a 'ping location' key (Default: P)
- Added canvas image import/export options
- Added sync of other player's build queues
- Added a unit factory activation delay rule, enabled by default in the Serpulo campaign
- Added a variant of labels for plugins that use an ID, to prevent flickering
- Added Littoral Shipyard sector
- Added an additional basic gameplay tutorial to Frozen Forest
Hotfix 156.1:
- Fixed some minor transparency bugs with other player's build plans
- Fixed maps not being sorted properly
- Fixed world processors and related blocks being healed by menders
- Locked Pyratite behind Cratered Battlegrounds
- Updated a few sector submissions
- Minor optimizations to in-world schematic plan rendering
Hotfix 156.2:
- Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes
- Updated Littoral Shipyard sector submission
- Fixed holding of payload pickup/drop key causing rate limit issues on servers
- Fixed status effects not scaling correctly in UI
- Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly