Minds of Nations Patch Notes — October 14, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello,
As you may know, work on single-player has begun in earnest after the province-editor update last month.
Most of the prerequisites have been done and I am now working on the first games, settings, and A.I.

I have been discussing with players in the in-game forum customizations and win conditions: https://bit.ly/3lFBK7C
Here's a list of win conditions we have come up with so far:

Do you feel we should add any other win conditions?
Anything else you'd like to experiment with?
This can also be a very moddable option.
There is also room for custom options in the single-player game. For example, the choice to start with one effects pack or the other. Have everyone start with a single colonist or more. Increase the karmic penalty for sieges. Lower food availability. etc. Here's the current list we have:

I would like to know what you'd like to see in terms of winning conditions or customizations. What kind of custom game would you like to play with the computer or friends?
Another cool thing we've added based on community input, was the ability to play with A.I. loosely based on famous DCG games. DCG games are discord games organized on the community discord:

Let me know what are your suggestions for single-player. Win-conditions, customizations or otherwise.
Thanks
P.S.
The ongoing progress can be followed in our trello: https://trello.com/c/rSprWUDO/6-single-player
P.S.S.
I do not have an ETA right now. I will try to update the community a lot more often than I did with the resources+trade+jobs update though. I hope to finish most of the A.I. by December. I'd also want to add Crises with this update. You know: pandemics, floods, moral crises, "sea peoples invasions" etc.
Thanks again.