Release 1.45 - Crafting Arrives
Captain Hannon - The Belanzano Patch Notes — July 11, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Release 1.45
Been a few weeks since the last update but I've been busy working on many many aspects of Hannon. I have also been working with those reporting any issues they find, plus attempting to merge as many fixes and updates into this release as I could.
Derelicts
Let's start with these. I have added four more to the growing list of Derelicts you can have ZED locate for you. Derelicts are now based within certain Captain level boundaries. So as you progress deeper and deeper into the game so you will start to have the opportunity to explore new derelicts.
I have also added in your old Bio Bug's to some of these derelicts. You'll hear them hatch, a distinctive sound. These will home in on your body heat, so deal with them quickly!

More New Art
Thanks to Igor's hard work we now have more new art coming in each week. (also due to your support). We have new artwork for some of the terminals. This has started to replace older styles.
As we build new systems this will be used more and more to give a visual flavour to locations. Our thanks to Igor for his pixel artwork.
Crafting Arrives!
This release adds in the first version of in-game Crafting. Been a lot of work and a big thank you to SMO for all his hard work. I have created a company called 'Atlas Crafting Services'.
They have a new terminal and you can find these dotted around the Galaxy. Crafting comes in two stages in Hannon. Schematics and crafting. The first part is collecting, purchasing earning Schematics.

I have added a 'Schematics' screen to your normal 'Escape Menu'. Means you can access any schematics you have at any time you can access the escape menu. Schematics themselves can be Purchased from Vendors and will start to appear as mission rewards and Terminal missions.
In this first instance, I have added a low-level Schematic vendor Carra Dira over on Gal-Fed Hub 1 in Danar.
Carra will sell you an initial set of schematics. You will note that you can ONLY purchase 1 of each. This will be true of rewards, vendors or any method of obtaining a schematic. No point in multiples so I've strived to ensure you don't end up with them, or have to keep checking all the time.
I suggest you start off purchasing and test driving crafting with the Crafting Frame schematic. This is the most basic module and is used in just about every build.
You will see that you have a Crafting Skill. This starts at Zero and you will need to craft items to raise this. Each schematic has a crafting skill requirement and you need not only the resources but the skill to build any given item. The higher value the schematic the more skill you will gain.
Items are crafted using Modules - displayed top right of any build and resources Bottom right. You will see the crafting station work's out for you if you have enough of an item. Displaying a lack of in Red and a Green number if you have enough.

Meet all the requirements and you will see a 'Build Now' button appear in the bottom right. So you don't accidentally build item you need to utilise the Mouse and click on this button. You will get a pop-up confirmation of the build process and the end item will be placed in your Inventory.
Schematics are currently broken up into Eight categories/types. You can expect these to grow over time. When purchasing keep an eye on this.
As I said earlier, we have added a Schematics view screen from your escape menu. So you don't have to go find a crafting terminal to review your schematics you can do it on the fly at any land-based location where the escape menu is accessible.
So, to get started with crafting pop on over and speak with Carra Dira over on Gal-Fed Hub 1 in Danar.
NPC Vendor
It is now possible to Sell Weapons to vendors. Of course, the vendor needs to a Buy / Sell vendor. If you sell your Last weapon by mistake you can purchase a laser Mk1 back at Starbase-51 on B-Deck. As we progress I will add that to a few more locations.
New Help
I have added some informative text to many screens including Equip, Salvage and Refine and of course the NPC Vendors. Many of these screens had no real information on them and always felt a little 'empty' to me. Some of the text is Early Access information some is purely there to aid you to understand the screen in questions.
Default Tabs
Refining and Salvage will now auto default to the correct tab for these two actions. Should make it clearer along with the default new messages if the sections are empty. Previously you were placed on the Inventory tab which wasn't very helpful.
Fixes
Fixed several issues with some wall fixtures allowing walk on wall effect.
Fixed issues with obtaining the ID pass from the critters in Eden Woods. You will have to replay a save prior to entering the woods to fix on separate clients. But the fix for the woods is now in this update.
Fixed issues with some of the furniture and items in the Eden Sub Floors. Gave it another run through and 'think' I got them all now :)
Fixed more 'dead terminals' that were not giving a response, keep reporting them, folks. Every terminal should say 'Something' at least once.
Fixed issue with Refining taking you to the Refining screen when saying 'Just Browsing'. It should now exit the conversation properly.
Fixed various textual reported issues, keep em coming folks. (Ram2000, Tusoc, Billyboy and Feign).
Map Movement Change
I have added a mod from SumRndmDde - It allows us to give you a more 'sensible' transfer when moving from one location to another where currently you may have to take a step back, turn around and walk forward again. The engine has some quirks over this, some we overcame early on, some this patch will now resolve.
Classic places are inside the depths of Eden Base, or New Orion base, where you walk down a corridor, it leads to the other side of the corridor but to walk back you had to walk forward 1 step THEN turn around and step back. This is now resolved. Any issues with this please let us know.
Coming up...
The addition of the crafting system opens up a number of new lines for Hannon. The first and most obvious is the addition of a load of new Crafting Schematic NPC's. As we start to add new schematics to the game these will be shared around new NPC's. Some will be storyline based and require missions completing. Others will be straight forward NPC vendors.
The second item is the bringing to life the Dryden Industries linked NPCs and terminals. These will be looking for crafted items.
The last and possibly most radical thing will be the additions of the O.R.S.A planetary company. We have numerous planets in the game that indicate to you, that you 'could' possibly explore them if you had the right equipment. Well, we added the spacesuit and O2 mechanics so we can now add exploring planets to the mix.
O.R.S.A is a company that will let you purchase the rights to deploy 'Mining Rigs' on unpopulated planets. So you can explore, deploy a mining rig and come back later to collect the resources.
For the first time, 'actual real-time' in OR out of game will affect your character. We will start you off slowly with the basics, a Mining Rig (Personal) deployed on things like Metals, Mineral, Flora, Gases etc... The mining rigs (various) will come with different size collection hoppers. But the premise is to deploy and come back later to empty the hopper or pull the Mining Rig.
I'm excited with this last one as it starts us down a new road, yet an exciting one. It will open crafting right up, and enable us a wide field of items to get started on.
For now, have fun with this update. Learn the ins and outs of schematics and crafting. Why not try craft yourself a few Mining Rigs in preparation. Schematics are from Carra Dira over on Gal-Fed Hub 1 in Danar.
Coops