Release Notes 1.48f
Captain Hannon - The Belanzano News — September 14, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Release Notes 1.48f
A quick mini update today merging some bug fixes and small changes and edits.
Spent today going over the crafting schematics with a fine-tooth comb as I realised one of them had an error in it. Currently, we have 61 Schematics in-game.
I created a new category in the Crafting / Schematics screen - Bio Organics. This is for all the Bio crafted items like food components.
I also pushed the main food products (end item schematics) into Social Goods, as they made more sense in there.
In the small patch, I pushed I also added a fix (hopefully) for the image glitch that seems to have snuck in on lover spec'd machines. I tried it forwards, backwards and inside and out and cannot now get it to glitch.
New Orion ground floor of the complex had a small makeover and a change to the way that set of timed missions works. This makes it easier to complete and also means the AI does not get confused or drive low-end PC's to act like they have been covered in treacle.
I fixed an issue in Captain Ellis ground floor ship section. In rare instances, it was possible to kill the three droids and the system to now count them all. I have changed how this is now counted. If stuck at this part reload to a save before starting the mission.
Lt Coleman has now been bought back from the dead. He is not an active NPC yet but he at least now talks to you... more on his storyline to follow.
There was an issue with the way I had added extra pathways on the Starbase-51 main deck. This meant if you walked one way rather than the other you missed a message and came upon it going the wrong way. This has now been resolved and the message will work out where you are :)
Habitat Loki, there was an extra Resource node that was not meant to be there. This has been removed. There are two of each resource type per Habitat for reference.
Lastly, I have fixed an issue (thanks @Ram2000) that relates to a mission given by a 'Tree Stump' of all things :) This mission was for Researcher Davis and is an old mission from before the Med Bay changes. IF you managed to pick this up and have it in your Mission Log, return to New Orion and behind the main mess hall, you will find Davis. there is a tree stump to his left. Click that and it will complete the bogus mission.
It's an artefact mission that should not have been accessible, but I have added the fix so those who may have taken it can at least complete it in their logs.
Coops