Idle Chess Story
Patch notes · News · Live player count
About
Creatures from all over the Galaxy make their way to play on the annual idle chess tournament. In Idle Chess Story You take control of a team of chess units with special abilities to win over your opponents and increase your rank.
Media Gallery(6)
Detailed
Idle Chess Story is a strategy game with fun decisions. Players take on enemy AI Players in a gauntlet where the goal is to reach the highest amount of rounds possible. During the shopping phase, you chose what units you want to buy and place on the chess board, then, during the fighting phase, your units fight against enemy units to the death. The player with the last unit surviving wins the duel and is rewarded a hefty gold bounty. Careful with losing too many units! Reach 0 HP and the game is over. Every unit belongs to two tribes. Gather enough units of the same tribe and unlock powerful bonuses for your allies. Having 3 or 6 units of the same tribe is enough to unlock the bonuses. Use your gold wisely on units of the same type to quickly attain these bonuses to take control over your enemy.
Patch Notes & Announcements(10)
MINORPatch notes for 31/5/2019
Patch notes for 31/5/2019 Added various UI updates to support multiple languages. Added Spanish localization. Added new songs. Bugfixes. We are extremely thankful for having distributed over 73,000 li
MINORPatch notes
Patch notes for 5/13/2019 Fixed a bug where the Warrior Tent unit had abnormally high retaliation. It now has the intended 11 base retaliation (down from 121 base retaliation). Ability icons now have
MINORPatch Notes
Patch notes for 5/11/2019 Reduced overall MMR gain/loss amount Fixed some lighting related graphical bugs Changed UI to be more compatible with different screen resolutions Tweaked Unit path finding t
MINORIdle Chess Story is now released on Early Access!
Patch notes for 5/10/2019 Decreased robot creep scaling Decreased the Longsword item attackpower from 30 to 15 Increased the Stick Sword item attackpower from 25 to 35
MINORPatch Notes
Patch Notes for 5/6/2019 Normal enemy units will now have a more random item distribution
MINORPatch Notes
Patch notes for 5/5/2019 Increased robot creep stat scaling Reduced item drop rate for non-boss units increased the possible amount of normal units to be spawned by the enemy Increased boss stat scali
MINORPatch Notes
Patch Notes for 5/4/2019 Balance changes are based on user submitted feedback, thanks to all testers that have been sharing their thoughts to us! As part of our early access development we are quickly
MINORPatch Notes
Patch notes for 5/3/2019 Polishing updates to the combat report damage per second meter.
MINORPatch Notes
Patch notes for 5/2/2019 Various bugfixes and polishing touches to items and units Added damage per second meter, the damage per second meter will now log the performance of your units during each rou
MINORItems Update Live!
We have been hard at work on our last major game play feature: Items! Items are now live and ready to be equipped by your units. Enemies will now have a 10% chance to drop a treasure chest filled item
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