GamePatchNote Digest
Poly Bridge 2 News — June 5, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patch 1.0.5
- Better handling of server errors
- Fix non-determinism with cars failing when touching water (was using interpolated visual meshes for testing)
- Fix issues with tracing that could result in overlapping joints
- Handle corrupted savefiles better
- Updated "Missed Checkpoint" notification that had gone missing
- Fixed incorrect theme for Wibbly Wobbly
- Fixed graphical glitch in Build Mode when moving mouse quickly after dismissing Info panel
- Fix for materials displays in various panels
- Fix for positioning of 'copy link location' buttons relative to text in various panels
- Fix for incorrect displayed bridge cost if trace auto-fill is active when switching to simulation
- Fix for stress color display going beyond red if in 'unbreaking' mode in sandbox
- Disabled discord/reddit buttons for a short while after you press them, to prevent multiple web pages opening
- Fix issue where "Submitting to Workshop..." popup would remain up forever if error occurs when submitting
- Hydraulic tutorial fixes
- Twitch: Added budget to bridge preview
- Twitch: Prevent tutorial from working with Twitch integration
Known Issues
- Leaderboards might not always refresh correctly when improving score for the next 12-24 hours
- Mac text rendering still having issues on some setups
Server Issues
We've been experiencing server issues for a few days now, initially we were targeted by a DDoS attack, then had some infrastructure problems because of that, finally we just found some issues with how we're attempting to handle real-time calculation of ranks which is causing our databases to fail intermittently.
We are working hard to resolve any online functionality issues, rest assured we will not rest until everything is working smoothly as it should be, however we do appreciate your patience while we do our best to resolve things as quickly as possible.