World Of Conquerors Patch Notes — September 23, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Resource Scaling
- Every cities resources and resources currently listed on the market have been scaled down to 10% of their original value.
- All troop, building and other resource cost have been scaled down to 10% of their original value.
- All resource rewards in battles, quest, items etc have been scaled down to 10% of their original value.
This change is because your cities capacity is 9,999,999 and it was quite easy to full this number up, it's also a lot easier to read and understand lower numbers.
Alliance Reports
When opening the alliance menu (if you're in an alliance) you will see a new section under the menu, this will show 30 of the most recent attacks against your alliance members, including how long ago the attack occurred, the target and attackers locations and whether or not the attack was successful.
Fortified Apartments
Apartments can be upgraded to level 5, this will again double their tax income, build points generation rate and population capacity. This will better enable large cities to hold more troops for defence.
Cosmetic Statues
- Added to the store/items menu are 7 cosmetic statues, these can be purchased and used on your cities to add a large statue (seen on the map screen) and multiple smaller statues (seen inside your city view)
- The statue items do not get consumed upon use, so you can use one item on all of your cities if you wish
- The statues give no in-game advantage other than possibly making your city appear more threatening to enemies
Market Changes
- A new button has been added to the market menu to cancel all listings you have in that city, all of the resources will be returned to your city immediately, there is no cost for using this.
- Posting resources for sale now cost a small tax dependent on the amount of resource you are listing
- If your city is successfully plundered, all of your market listing in that city will automatically cancel and returned to your city (after the attack)
Changes
- Swordsman hitpoints have been increased to 400 (from 300) this will make them slightly more useful
- Troop prices have been altered, mostly increased. People don't appear to be having any problem gaining large amounts of resources so this shouldn't be an issue
- The text showing number of unread mails and reports has been made larger
- Troops defending player cities will now search a little further away for enemies
- Greatly improved map performance, the map should not take so long to load anymore. This might also help to lower the number of crashes people experience when entering a battle
Fixed
- Fixed a bug where you weren't always informed that something you had listed was sold
- Fixed a bug where in some instances your mounted warriors would turn into mounted scouts (though this would correct with a relog)
- Fixed a bug in the market where the march points cost was being determined by buy price rather than amount listed
- Fixed a bug where the wrong attack stat was shown for archers and longbowmen in the archery range
- Fixed a bug where some peoples daily quest would not reset all of the time
- Fixed a bug where some treasures would display the wrong amount during and at the end of a battle (though you were paid the correct amount)
- Fixed a bug where scouting outlaw fortresses could give you an error
- Fixed a bug that prevented generals benefiting from movement speed technologies
- Fixed a bug that after using the market your resources could have miss-matched with the server, causing instances of other things not working correctly