Version 1.44 is out with fixes!
ScourgeBringer News — October 29, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Bringers!
Woooo, the release out of Early Access has been quite some work for us! We hope that you are enjoying your stay.
We spent the week monitoring your feedback and chasing a few pesky bugs.
We will come back later to you with responses to feedback. For instance, we would like to propose a new difficulty mode for players who could spare a boost, and continue to polish the game with new menus/modes, more flexible saving, balancing, and stuff! Once the main concerns have been addressed, we'll assess the demand of new content.
But today, we're interested in the game update 1.44 which just came out (and you have noticed a couple other patches these past few days). This update is mainly targeted at removing a soft-lock in Realm 6.
For your interest, here are the cumulative patch notes since the release.
Changes:
- Fury will not target enemies which are currently exploding
- Fury cooldown enhancements now are stepped to 7% (instead of 10%) and the cap is now 70% (instead of 50%)
- Blood Bullet cursed altar has been boosted to 100% damage (instead of 50%)
Fixes:
- Fixes Teleporting Blood Sentinel staying blocked in its explosion and soft-locking the game
- Fixes game freezing on Nintendo Switch when encountering Realm 6 prisms (v1.0.3)
- Fixes Cursed Second Wind preventing to restart or exit the game once
- Fixes weapon mods dropping even though the current weapons has no free slot
- Fixes Original Crab-bot and Ignis inflicting damage upon touch while they attack
- Fixes player and enemies disappearing when using the Fury on the Primordial Ignis or Splat-fly Nest
- Fixes Unsettling mod not resetting properly
- Fixes some typos
- Fixes a visual glitch in Realm 5
- Fixes a crash on Nintendo Switch when rapidly undocking and plugging joycons at the same time (v1.0.4)
- Fixes Jumping Challenge being active during a specific dialog