Journey of Greed News — June 18, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone, since the release of v.1.7.0, we've received feedback from a lot of players regarding card balance and various issues. We've since made a few changes about those issues and thanks in advance for your passion!
There is now one major change in our core gameplay: Your coins will now be split between other active players after you're dead.We believe this change will enhance the overall gameplay experience, making each turn more nerve-racking and balance out some of the core strategies for each character.
Hopefully, this change will negate the necessity of the Purify mechanic - a negative experience to anyone who is affected by this effect. Therefore, we made a few changes to those Purify cards across the board. In addition to that, we also tweaked the Skill Card "Funeral", which has made the ladder environment pretty toxic recently.
All in all, this is a pretty big change, and we do hope you will enjoy this as much as we do. However, we do understand that this change could potentially bring a lot of new issues and challenges, that's why we welcome any feedback and suggestions. After all, we all share the same goal of making this a better game!
Here is the change-log:
1. When your character's Health reaches 0, your coins will be split between other active players, the remaining coins will be set to 0;
2. You can now only unlock Dancer and Taoist after you reach the Master rank
3. Tweaked the ladder protection value of certain ranks
4. Card Balance Changes:
Common
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rework: cost 0 Coins
You won't get new effects and immune Purify this turn.
rework:
Defense-2
Removed from your deck until the end of match
changed: no longer draws card.
The player to your right gets Purify (3)
changed: no longer draws card.
The player to your left gets Purify (3)
now cost 5 Coins instead of 9
now cost 0 Coin instead of 5
Savings+ 40 instead of 50
Witch Doctor
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changed: Cost 4 Coins
Misfortune: Each player restores 2 Health
Fortune: Other players gets Purify (2)
now costs 8 Coins instead of 11
Taoist
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changed:
Fortune: All players to your right get Purify (2)
Misfortune: Restore 1 Health, Set Yin Yang to: [2][1]
Mercenary
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Commision now gives you 10X coins instead of 5X
Dancer
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changed:
Fortune: Other players get Purify (2)
Misfortune: Other players get Enchant (1) and you restore 2 Health.
Alchemist
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changed: cost 3 Coins
You get Defense +2,
other players get Defense + 1,
both lasts for three turns
now cost 7 Coins instead of 8
Islands
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Changed the right option of the above cards:
Negate the damage only if 1 player picked