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Cyber Knights: Flashpoint is a action, indie, rpg game from Trese Brothers. Track patch notes, hotfixes, and live concurrent player count on GamePatchNote.
Patch Notes & Announcements(439)
MINORUpdate #90: Big Game Hunter
Knights and mercs - another weekend update is landing hot in the NBZ. With Update #90, we've delivered some major performance gains across the game and some very commonly used visualsystems (outline s
MINORWhat's changed in 1 year?
Since full-launch, Cyber Knights players have enjoyed a steady stream of new content and improvements, backed by our updates-never-break-save-games policy. Cyber Knights launched with a full scope of
MINORUpdate #89: Retirement and Custom DIfficulties
Knights and mercs! This week's update brings you awesome new Custom Difficulty options to help you play just how you want to (thanks to all the players suggesting these!) as well as a big basket of ne
MINOROur 1-Year Celebrations Begin! New Story Content & More.
Today we're kicking off a two-week sale & celebration around the game's 1-year full-launch anniversary (June 2nd)! 🎉🎉🎉 Thanks to the great reviews you all have given us on Steam, we've been able to
MINORUpdate #87: Dockside Power Wash
Knights and mercs! Another Sunday and another exciting update is hitting the streets of New Boston. With this update, we've given special attention to areas of the save system, retry turn options and
MINORFirst Floor Community Challenge
Hello Knights! It's time for another CKF Community Challenge! This time we are asking you to limit how much you build in your safehouse. What rooms are most important to you? Which ones are you totall
MINORUpdate #86: Options Trader
Knights and mercs! Sunday's update goes after a set of highly requested improvements directly from our players. We're always watching the stream of F10s, Steam forums and our official Discord to help
MINORUpdate #85: Roll Up
Knights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves
MINORUpdate #84: Ward War Reverb
Knights and mercs! We are excited to follow up the new Ward War Era with a major patch that addresses the majority of community issues reported (there are still a few open F10s ... ). But first, let u
MINORUpdate #83: Ward War Improvements and Shadow Sites
Knights and mercs! We are on the last big weekend of the 40% off Ward War sale and excited to bring you another round of improvements, fixes and suggestions directly from our community. With this upda
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