Dark Bestiary News — January 27, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New game mode "Dreams"

Dream map is presented in the form of a grid and consists of many encounters, after completing one of them, neighboring ones are unlocked, and the previous ones become inactive. In dreams, you will meet both groups of monsters and wandering merchants or altars.
In this mode, you have to control the level of sanity, this parameter affects the strength of the monsters and the number of rewards at the end. You lose sanity with each completed dream and also when using some skills.
To win, you need to complete three stages of dreams, you must defeat the boss to proceed to the next stage, you can fight him at any time, but in order to win, you need to carefully prepare. After killing the boss, you transfer to the next, more difficult stage, but along with the strength of the monsters, the quality of rewards also grows. Your goal is to complete all stages while maintaining the maximum amount of sanity possible.

Completing dream, rewards you with equipment that have unique passive effects and resources to make it even more powerful. Also you can unlock new talents that will help you at the start.


Changelog
General
- Added new items and skills
- Vampirism increased by 50% against bleeding enemies
- Added keybind support for extra mouse buttons
- You are now allowed to swap weapon at any time, but some effects like shield block or attunements will be removed on swap
- Tower buff "Timewalker" removed from the game
- Tower buff "Nightstalker" removed from the game
- Hardcore option removed
- Added new backgrounds
- Ascension and food buffs now have 100 turns duration
- Added Attack of Opportunity mechanic
Talents
- Giant Slayer damage reduced from 5% to 3%
- Melee talent tree slightly reworked
- Weapon Master talent reworked
- Sweeping Strikes increased AOE
- Dual Wield Expert damage bonus increased from 6% to 10%
- Time Shift reworked, now reduces cooldown of your skills by 1 turn
- Brawler range increased from 1 to 2 cells
Scenarios
- Added more levels and new rewards to the Tower of Ascension scenario
UI
- Added "Loop Music" setting
- Added "Take All" button in mailbox
- Now you can use item in any window. Right click to use/equip item, ctrl click to sell/move item.
- Reliquary moved to navigation panel
Items
- All items are now identified by-default
- Transmutation: Ascension now requires unique or legendary item
- Transmute: Quality reduced amount of required ingredients
- Black Market items are visible by-default
- Blueprints removed from black market
- Elixir of Regeneration healing increased from 3% per turn to 5% per turn
Skills
- Crushing leap cooldown reduced from 4 to 2
- Charge cooldown reduced from 4 to 3
- Dash cooldown reduced from 3 to 2
- Dragon Flight cooldown reduced from 4 to 2
- Only one ultimate skill can be used at a time
- Dispel Magic reworked, now have AOE and also deals damage to summoned creatures
- Defensive stance damage penalty reduced from 20% to 10%
- Berserker stance incoming damage penalty reduced from 20% to 10%
Fixed
- Multiple levelups provide only one free skill
- Millenial wood ingredient is dismantable
- Adrenaline duration does not match the description
- Focused Assault descriptions shows wrong damage numbers
- Dragon Flight does only 50% damage
- No experience gained when pressed "return to town" in tower of ascension
- Max level relics drain experience
- Nightblade armor set x4 bonus not working
- Unable to transmute perfect gems