RagTag Patch Notes — October 31, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hey everyone
So much has happened with both Geo 2 and my other games since the last update. Rest assured I am working on Geo 2 every single day and doing my very best to make Geo 2 the sequel to remember! So enough words Windybeard, tell me what you have done!
Effects and Polish
Now this is one of my favourite stages of a games development. Now that I am fast approaching the later stages of development I have been replacing, updating and polishing everything that needs it. Little tweaks to explosions, small visual effects, colour changes and rearranging things that didn't quite feel right. The list of these small jobs is too long to list here but after several weeks of this the game has leapt forward in terms of quality. Below are a few screenies that show some of these updates and effects.

Caves and variety
I have started ramping up the variety and events you can find while drilling. One of my intents with Geo 2 is to give you all the sense of never really knowing what to expect when drilling toward the core. Even after many hours of play I want you to find new things to interact with, run from and even laugh at. I have added lots of new “cave events” to find. These are small random things you can find, some help you, some don't but they are never negative. There are common ones and rare ones. The rare “cave events” can be super useful. Here is a fun one to have a peep at.

Kickstarter art
For the Geo 2 Kickstarter I offered backers the opportunity to purchase different assets in the game such as rooms, planets and even crew members. Here are some of the new assets I designed based on the awesome ideas of the Kickstarter backers. It was awesome to see how creative people can be and some of the ideas were genuinely amusing. Here are some of the planets the crazy Kickstarter backers came up with!

Bugs smashing
As with the polish stage I detailed above, I have now moved head first into the pulsating belly of the bug beast. Every little annoyance, every little mistake or bug is being chronicled and obliterated. Its a challenging, often annoying but very satisfying part of late stage development. Still a few to go but its really starting to come together now.
Puzzle Plunder Vampire Night DLC
As some of you have seen I have released a Vampire themed expansion DLC for my FREE to play match 3 game Puzzle Plunder. Puzzle Plunder Vampire Nights is out now so if you fancy checking it out please do so.
https://store.steampowered.com/app/1445800/Puzzle_Plunder__Vampire_Night/
Halloween Sale
Every game of mine is currently heavilly discounted for the Steam Halloween sale! Upto 75% off everything. Check them out and if you fancy grabbing one then I would appreciate that very much.
https://store.steampowered.com/bundle/6139/Windybeard_Complete_Collection/
Thanks again for the ongoing support for Geo 2 and all my other games. It really is appreciated! Also while I have you here, please consider leaving a short review for any of my games if you own them and even if you dont own them, consider leaving a short review for another indie developer. They mean so much and are often a glimmer of light in the ever swelling waves of Steams algorithmic uncertainties.
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Thanks for reading!
Much love
Anthony (Windybeard)