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Year One Update - patch notes! + TRAILER!
November 20, 2020by Calliopeluna
GamePatchNote Digest
Overstep Patch Notes — November 20, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We can't believe it's already been a year since we launched Overstep on Steam Early Access. It has been a year full of hard work, new experiences and it's been awesome to meet our players from all over the globe!
Your feedback has been the secret weapon for traversing the land of iteration and dilemmas, from rail grind speeds to map sizes. It's like you're a part of the team - we couldn't be happier about it!
FEATURES AND CONTENT:
- New in-game currency: Credits
- Earn credits by playing matches
- Skins can be purchased by Credits, except for Legendaries which remain OB-Only
- Adding a selection of Nationality based skins
- Customizable avatars and banners
- Skins now show on Trials and HUB
- Combat Tutorial Level
- Two new trial levels: Processing Plant and Launch Control
- Trial Times - Personal Records
- First version of the HUB
- Text Chat
- New competitive level: Atlas
- 2 New weapons: Hailstorm, and Meltdown
- Special freerun practice area within the HUB
- Kill feed

IPROVEMENTS:
- Improved lobby lighting
- Music during lobby screen
- Fixed and brought back Gauss Gun
- Adjust the PLAY menu layout to welcome the HUB
- Tens of new and improved sound effects
- Online elements now working for offline levels (i.e. weapons on the HUB level)
- Option to configure the keys to use abilities

BUG FIXES:
- Missing SFX on "continue" button at purchase screen
- Trial HUD is covering a part of the settings menu while in Trials
- Sound Effects volume slider not updating orb collection volume
- Volume sliders do not affect certain character SFX
- Camera shoulder setting doesn't work
- Windowed fullscreen doesn't work. Looks like normal fullscreen.
- Changing the quality settings and hitting apply sometimes doesn't save the settings
- Escape doesn't take you back a step in the in-match menu.
- In the settings menu. When Quality is not set to Custom, the individual Quality settings are greyed out. This is confusing some players who try to change the individual settings and not being able to do so.
- When using the lowest resolution value, texts on the loadout menu become off-centered and the matchmaking menu is almost unusable.
- Infinite running when pressing ESC during a match
- CTF mode; the Flag stays in water in Resort
- If you enter matchmaking and choose the Overstep Classic game mode. You sometimes get client-side flags that can't be interacted with.
- Weapons with splash damage do double damage
- Dead characters have no ragdoll behavior at all. The game still has the old dying animation.
- In the settings menu, using ‘reset to default’ reverts all settings to default, except for the resolution setting.
- Pressing F2 in Trials mode breaks it
- In the main menu, you can click on the friends and settings icons but only on the very top edge of their icons.
- Parties permanently block Trials mode, until restarting the game
- In the main menu, the platform meshes that the robots stand on have a gap between the top and the sides, allowing you to see a bit of the background through the platform.
- Heat mode doesn’t register kills/deaths count
- Blank widget avatar when not party host
- CTF flags are present in other game modes in the resort map
- Fixed inconsistency of skin rarity color between skins shop list and skin purchase popup
- Colored the skin labels by rarity on the store.
- Skin store sorts skins by rarity, corporation then, and finally name.
- Solved issue with the flag in robot's back not being replicated if players are too far from each other
- One of the party members doesn't travel to lobby upon successful match found
See you today at the HEAT-ed up Friday!

Join our CEO Marten and CTO Flavio on the arenas and tune in for a chat! http://twitch.tv/overstepgame
6PM GMT!
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap